Gameplay Programmer

Job ID


Job Description

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

If that type of culture sounds appealing, then read on!

What we offer

Here at Fatshark, we do what we love most: design high-profile co-op games for PC and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine – Stingray
  • Regulated flex time and compensated overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly health check-ups
  • Yearly bonus program
  • Office located in central Stockholm

What we’re looking for
Fatshark is looking to hire an experienced Gameplay Programmer to join our studio and gameplay programming team for the development of our upcoming title Darktide, as well as other projects. The role requires working independently in smaller teams as well as in close collaboration with the tools- and engine team. As a Gameplay Programmer you will be developing different gameplay systems such as improving spawn systems, damage systems, weapon mechanics, AI for NPCs and other revolting enemies. All the good stuff!

  • Gameplay programming for new and existing games
  • Design and develop game systems and mechanics
  • Engage in collaborative gameplay programming
  • Solving problems independently but also work collaboratively in small teams.
  • Support management and production with estimates, prioritization and leadership
  • Eventually mentor and lead other colleagues


  • A couple of years of professional working experience in game development
  • Experience using either C++, C# or Lua or other programming languages within game development
  • You have developed games before and have been involved in previous game releases from start to finish
  • Education in programming, or the experience to make up for that
  • You have a great passion for playing and making games
  • Organized: you have extensive experience in working with complex processes to facilitate organisation and improve project structures
  • Excellent communication in English (Swedish is not a requirement)
  • A team player: you are flexible and adaptive, have a positive attitude and have the ability to collaborate, lead and inspire
  • Great feel for gameplay & game mechanics


  • Released your own games as a side project
  • Experience from other parts of games development, production and/or publishing



Job Type

Full Time

Software Knowledge


Skills Requirement


Closing Date


How to Apply
We have temporarily transitioned to working from home. Yet, our office is not completely closed and this position will eventually require you to work from our office in Stockholm. Most of our onboarding can be done at our office in Stockholm, but is not a requirement. We look forward to review applications and will interview candidates continuously throughout the application period.