Maya Generalist

Job ID


Job Description

Acamar Films

Acamar Films is an award-winning television production and distribution company with a growing international mission to create iconic content. Founded in 2005, Acamar Films is the creator of the hit pre-school series ‘Bing’. Since its debut on the BBC in 2014, Acamar’s hit pre-school series Bing has gone on to achieve considerable international success, with highlights including winning an International Emmy and Writers Guild Award as well as being a BAFTA nominee.

We are an independent creative studio headquartered in Camden, London and we love what we do. Our mission is to “move and delight” audiences worldwide. We are truly dedicated to serving the needs of young children in all that we do.

This is a hugely exciting time to join Acamar Films, with plans to take its proven track record for building enduring audiences to the USA, South America and Asia.

About the Role

We seek an experienced, highly proficient Maya Generalist who can deliver creative talent, technical expertise – and, crucially, a strong engagement with our project.

You will work closely with the Senior Maya Generalist to deliver creative output from Maya within brand guidelines and deliver best in class assets back to the business.

What You’ll Do

You will work with a pre-built Maya asset base constructed by our production partner Brown Bag Films. This consists of the following:

  • Rigged character models.
  • External/internal environments and associated props.
  • All associated controls – textures/surface maps/lights/shaders etc.
  • Multiple episode files composed with the aforementioned elements with animation and render layers.

Asset base currently renders with Mental Ray so you must have solid technical experience of dealing with this engine.

Primary activity using asset base:

  • Rendering single frames from episodes to create stills – delivered either layered or composite dependent on requirements.
  • Creating custom character poses (solo or groups). These may be required positioned within an associated environment.
  • Addressing technical asset base/rendering issues or more generalised Maya/Mental Ray difficulties.
  • Occasional rendering of short animation sequences from episode files.
  • Occasional briefs for creation of customised solo character animation with requirement to generate sequence referencing supplied audio (i.e. a character speaking to camera).

Delivered assets will be used for a variety of projects not limited to video production, digital content, product development and marketing.



Job Type

Full Time

Software Knowledge

arnold, maya

Skills Requirement

Animation, Lighitng, Modeling, Texturing, Shading / Look Development,

Closing Date


How to Apply
To find out more about this role, and to apply for it, please visit our website at above link.