Job ID
Programmer
Job Description
Responsibility:
In this role you will be working on Bonsai Collective’s debut title, a sci-fi action adventure game, and report to the Lead Programmer. In this role you will:
- Prototype, implement, iterate and polish new and existing gameplay mechanics and systems.
- Produce robust, efficient, clear, and maintainable code.
- Document the systems you have created or are responsible for.
- Design manual and automated tests to ensure systems work correctly.
- Provide constructive input to and feedback on designs during initial design, prototyping, iteration, and polish stages.
- Be responsible for scoping tasks, working to deadlines, and communicating with production if problems arise.
- Collaborate with design and production teams to establish achievable goals.
Requirement:
- Good understanding of the Unreal Engine architecture with both C++ code and Blueprint script.
- Practical problem-solving skills related to 3D game development.
- Experience with debugging systems, profiling, and optimisation.
- Can quickly create and iterate prototypes based on design documents and feedback.
Skills:
- Broad knowledge of multiple areas of game programming.
- Experience developing and deploying console games.
Support Option
Work Remotely
Closing Date
31/10/2021
How to Apply
jobs@bonsai-collective.com |
https://www.bonsai-collective.com/programmer-job-contract
|
All applications should be emailed
All applications are expected to provide a resume and covering letter, plus a portfolio of their work.
Please add the position you are applying for in the email header. |