VFX artist

Job ID


Job Description

The role

We’re looking for a highly skilled and experienced VFX Artist to join our team, helping us finalize our game’s gameplay and levels with high-quality visual flair.

You will work closely with all departments to ensure that the quality and performance goals are met and be a part of a highly motivated and talented team. As a VFX artist at Fatshark, you are driven, curious & creative and flexible to meet deadlines.

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. Collaboration is key in this highly creative environment. Working in a field where art, design, gameplay and sound come together, feedback and teamwork skills are crucial in your daily work.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine – Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Health checkups once every second year
  • Yearly bonus program
  • Office located in central Stockholm


What you’ll do

  • Create real time visual effects for our next game Warhammer 40,000: Darktide
  • Bring life and excitement to the game through your design and implementation of compelling realistic visual effects
  • Coordinate with Art, Sound, Level & Game Design to ensure VFX match the quality bar and vision for the game
  • Design and take ownership of interdisciplinary VFX systems, material hit effects and more
  • Help to improve technical pipelines and VFX creation techniques/tools
  • Assist in research and development


Required qualifications

  • More than 2 years of work experience within real time Visual Effects
  • Contributed to the development of one or more shipped games for current Consoles or PC
  • A graphical eye
  • Strong understanding of particle systems
  • Game engine experience, as in Unreal, Unity or similar
  • Team player with strong communication skills
  • Ability to meet deadlines and handle multiple tasks
  • Versatility, independence and a sense of initiative are your strong points

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game
  • Development of cooperative games
  • Strong Warhammer interest
  • Houdini experience
  • A background in gaming



Stockholm, Sweden

Job Type

Full Time

Software Knowledge

unreal engine

Skills Requirement

Environment Modeling
Virtual Reality

Closing Date